THE COMPARISON OF THE CAREN VIRTUAL REALITY SYSTEM-BASED PROTOCOL AND ROUTINE PHYSICAL THERAPY ON BALANCE AND POSTURAL CONTROL IN PATIENTS WITH STROKE: A RANDOMIZED CONTROLLED TRIAL

Main Article Content

Maheen Bashir
Aamna Hassan
Wajeeha Bakhat
Madiha Tariq
Muhammad Sharyar
Amina Saeed
Muhammad Tahir
Umar Farooq

Keywords

Stroke, Balance, Postural Control, Virtual Reality, Rehabilitation, Physical Therapy

Abstract

Background: Stroke is a leading cause of disability worldwide, with many survivors experiencing persistent balance and postural control impairments. Restoring balance function is crucial for regaining independence and improving quality of life. Virtual reality (VR) technology has emerged as a promising tool for stroke rehabilitation, offering interactive and immersive training environments.


 


Objective: This randomized controlled trial compared the effectiveness of the CAREN VR system-based protocol with routine physical therapy (PT) on balance and postural control in patients with stroke.


 


Methods: Sixty participants post-stroke were randomly assigned to either the VR intervention group (n=30) or the control group receiving PT (n=30). The intervention group received a 4-week VR training program focusing on balance skills. The control group received a standard 4-week PT program for balance rehabilitation. Balance and postural control were assessed at baseline, post-intervention, and follow-up using validated outcome measures.


 


Results: The VR group demonstrated significantly greater improvements in primary and secondary outcome measures (e.g., Berg Balance Scale score, Timed Up and Go test results) compared to the PT group, both immediately after the intervention and at follow-up.


 


Conclusion: CAREN VR system-based training proved effective in improving balance function in stroke patients compared to traditional PT. VR may offer a valuable tool for stroke rehabilitation, promoting functional independence and enhancing quality of life. Further research is needed to explore long-term benefits, cost-effectiveness, and optimal VR training protocols.


 

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