GAMING IN THE SUBCONTINENT: A STUDY ON THE PSYCHOSOCIAL IMPACT OF VIDEO GAMES ON INDIAN TEENS

Main Article Content

Rohit Chauhan
Prof. Seema Vinayak

Keywords

Adolescent, Digital gaming, Decision making, social characteristics, Teamwork

Abstract

Although many studies have linked video gaming with decision-making, fewer studies have examined the relationship between video gaming and participative decision-making. The central assumptions posited that engaging in “Video gaming” would lead to a notable enhancement in “Teamwork” skills while diminishing children's inclination towards “participating in decision-making” processes. The research gathered data from 60 physically and mentally fit adolescents, ensuring a minimum of 12 months of video gaming experience. Structure equation modeling using SmartPLS4 was used for hypothesis testing. The findings indicated that an escalation in video gaming activities correlated with a reduction in decision-making participation, although no statistically significant relationship was identified between video gaming and teamwork. The results revealed an approximately 20% variance in decision-making participation when gaming was a predictive variable. Further, no significant moderation was found because of gender in the relation between gaming and participative decision-making

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